Showing posts with label Warhammer 40K. Show all posts
Showing posts with label Warhammer 40K. Show all posts

Friday, September 7, 2012

Finally...Friday Unrelated Information

1. All of us big-time gaming nerds let out a string of collective "ooohs!" and "ahhhs!" a while back when this video of a life-size Warhammer 40,000 Rhino APC made the rounds. Created as a promotional item for the PC game Dawn of War II, this 'model' is actually a functional vehicle. Now, while seeing one of our tiny toys enlarged to human scale is plenty cool in itself, imagine how much cooler it would be to see this tank engage in a demolition derby with some similarly life-sized xenos vehicles. Well, that geek's wet dream may make the transition from our imaginations to the plane of physical reality sooner than expected. Madd Matt recently returned from Burning Man 2012 to report that this year saw a new theme camp added to the party on the Playa: Warhammer 40,000 Orks, replete with madly-engineered 'wartrukks' and 'warbuggies', green body paint, and trophy Ultramarine heads. While he wasn't able to get any photos, and we've yet to track any down online, I believe that Space Marines and Orks will be staging full-scale mock-battles in just a few short years. Keep your eyes on You-Tube!

2. I am now back home in SLC. Tuesday night, Genre Zero practiced for the first time in over two months, and while we a were all definitely rusty, it was a great relief that no one had outright forgotten songs. We've got several shows coming up, stay tuned for specifics. Also, I showed the band two new songs that I finished while on the road. I was able to record some partial demos with Mr. Bombs (who is thankfully out of the hospital and doing better than ever) which I plan to finish up over the weekend. I've rearranged the loft the create a cool home studio space. Check it out:
It's kind of set up in stations. From left to right: the "Leads & Overdubs" station at the desk has my first instrument ever, a crazy Yamaha keyboard with synth-style controls for custom sound-sculpting, the center is the "Control Station" with the mixer, monitors, and laptop, and on the right would be the "Main/Rhythm" area with digital piano. Okay, so I know it is silly to think that my little music area is cool and any kind of 'studio'...but it IS cool and it is the best studio I've got at the moment.

3. I know that this made the internet rounds a long, long time ago, but John Waters is still right.

Sunday, June 6, 2010

Blood Angel Blues

I've been working on painting up my new jump-packers, but I am still not sure what exactly I want to do with my Blood Angels army. I definitely want to keep cranking out jump pack models, but I am not sure what exact tweaks to throw in. I am thinking that I want to keep my number of jump packers small, and really kit out some honor guard and vanguard veterans. The high points cost means that I won't have to get too many models...

Of course, the new codex presents some very interesting opportunities for the mechanized army. With Baal Predators being moved to the Fast Attack section of the force organization chart, the heavy support section is opened up to take more tanks. Maybe Vindicators? Or triple lascannon tank-hunting predators? I also only just realized that Blood Angels Land Raiders can deep-strike. Doesn't that just open up a can of worms? I'm not exactly sure what I would put into a land raider or two. Of course, assault terminators are the obvious choice, and I have been wanting to get my big boys back into my army. The clerk at my friendly local gaming store suggested death company; 15 of them and a chaplain could ride in a crusader. However, this death-nugget would cost around 650 points. What also really disturbs me about trying to deep-strike in a land raider is the fact that the model is huge, and could scatter up to 12". Putting over 500 points at risk by potentially having to roll on the mishap table is really scary. Depending on the terrain layout and enemy unit placement, there might not really be anywhere on the table that would serve as a feasible deep strike target.

I am really enticed by the Stormraven gunship, but alas, at present there is no model for it. I am definitely not up for scratch-building one, and I am not sure what would really work as a proxy. The best option would be a Thunderhawk gunship, but the $550 price tag HURTS; it would have to be, essentially, my only warhammer purchase for the whole year. Still, I have always wanted one as a centerpiece for my army, and I would have it around for Apocalypse games and whatnot once GW actually puts out a Stormraven model.

So, yeah, I really don't know what to do. I guess I need to get out there and start playing some games and testing some smaller lists, getting a feel for how the new codex plays before I go all-out and settle on a full scale 2500 point army and variations. Any advice from you gamers out there would be appreciated!

Thursday, May 27, 2010

Death from Above

So I've been out of the Warhammer scene for a while, but after mulling over the new Blood Angels Codex while in California, I've decided to jump back in. I am planning on taking a break from running my "II M.A.R.S." mechanized army and fielding a jump-pack airborne force. The new Sanguinary Guard models are just too cool, and are ultimately what swayed me. There has been a lot of chatter online about whether or not the Sanguinary Guard are effective for their cost, but models that cool demand to be played. I've always (to my disadvantage, sadly) favored style over substance in my armies anyway.

Today I purchased several different jump pack kits, and began assembling them. I'll try to post some pictures over the next few days as I make progress on painting them up. I've worked up the following 1200 point list; it isn't anything special, but it seems like it will be fun to play with:

*Dante 225

*Honor Guard 265
-Jump Packs
-Chapter Banner Bearer
-Power sword
-Melta Bombs
-Meltagun

*Assault Squad (x10) 250
-Power fist
-infernus pistol
-Meltaguns x2

*Sanguinary Guard 230
-Power Fist
-Infernus Pistol x2

*Vanguard Veterans 230
-Glaive Encarmine
-Power Swords x2
-Plasma Pistols x2
-Thunder Hammer

Friday, December 4, 2009

Friday Game Stuff

So I am hoping to get in some gaming this evening. I have made some minor tweaks to my 2500 pt Blood Angels/Witch Hunters list. I took out the storm troopers and their flamer chimera, and changed the assault squad riding with Corbulo into an Honor Guard with two meltaguns and an apothecary. I also had spare points to make the dominion's immolator a multi-melta variety, to help with tank busting, and I gave the battle sister squad some meltas also. So, I lose five bodies, one tank, two scoring troops choices, but, I convert one troop choice into a more lethal HQ choice(and Corbulo's boys usually get smoked anyway), and I strengthen my core ten-strong troop units with meltaguns and meltabombs. I lost all the flamer goodness that I had added, but the added anti-tank capability I think is more important. If I can get the enemy out of their tanks, I have enough bolters and close combat attacks to devour most opponents; I have gotten the timing of this down a lot better. I will hopefully have some pictures tomorrow after I play this evening. I am anxious to show off the honor guard I made for Corbulo; they are white with red plates, like a whole squad of apothecaries. I think that is fitting for Corbulo.

Also, I have been wanting for a long time to get a group of people together to play "Vampire: the Masquerade". I know how to run an effective enough game using the older rules (the rulebook that was green with the rose on the front, even though I don't have it, the rules are pretty simple once you memorize them like I have), it is just a matter of getting the players. I nearly had a group together, but it fell through. I will be feeling people out in the weeks to come. It seems like a nice holiday distraction. The first thing to do: buy ten-sided dice.

Saturday, November 14, 2009

Tournament of Champions

Okay so for the local 40k Tournament of Champions, I had 450 more points. I had no illusions about winning the tournament, so I wanted to try for a fun and effective 450 points worth of new units. So, naturally I selected Witch Hunter allies. It fits my army back-story and let me take exciting *NEW* units and especially, it allowed me to take Sisters of Battle. GIRLS in the army now; we'll have to take special care of them! So here is what I added:

*Sisters squad x10 w/ Superior, combi-flamer, book, flamers x2, in a rhino

*Inquisitorial Storm Stroopers x5 in a x2 heavy flamer Chimera

*Dominion squad (I painted these sisters' helmets yellow like a Blood Angels assault marine) x5 w/ Superior, in a T/L Heavy Flamer Immolator.

Anyway, the best discussion about my endeavors in that tournament is chronicled much better over at Yes The Truth Hurts, so I'll just direct any interested parties there. The short version is: I won two games, but in overall points, I was second-to-last. Hey-O! At least that's not last.

Monday, August 24, 2009

Woot!

While I was not the champion of the 40k tournament this weekend, I did get one victory and one draw out of my three games, with bonus points along the way. This was enough to qualify me for an invite to the final "tournament of champions", where I will no doubt be slaughtered without mercy. But still, I am mighty happy with my modest victories here and there, and I am figuring the game out.

Now, I just need to figure out what extra stuff to add to my army for the final tourney.

Friday, August 21, 2009

Friday Unrelated Information

1. I start next week at Westminster College. Woot! I will be a junior accounting major.

2. Tomorrow is the Mind Games Yearly Classic 3 Warhammer 40k tournament. I have got to get busy this evening finishing my last tank and 3 Marines. Luckily, I have them all well along...otherwise I would be looking at about 10 hours of total modeling work...too much to do tonight!

3. We just finished watching the last of Season 3 of The Mighty Boosh. Seriously, it may be the funniest show ever. Totally random and off the wall. Don't worry, though, I'm a shaman: my mind is like a fortress.

Monday, August 10, 2009

Dustin's Fun Visit Update

Well, our night out in uniform went very well. We had a good time while managing to avoid any fights or even awkward conversations with strangers. Here we are, looking good:
We still have yet to play our second game of 40k. I think Dustin got demoralized when I slew his Eldar to a man (or space-elf, in this case) in our first game. Also, it is just so much easier to get sucked in to playing Halo all day (where Dustin still reigns supreme...although I did smack him down in a game of Chess yesterday). We had some friends over and managed to get in some four player games. Fun times.

We have the rest of this week to go before his leave is up. Who knows where our adventures will take us? Hopefully to the gaming tables.

Wednesday, August 5, 2009

The Siege of Deseret: Game 1

Last night Dustin and I played the first game in our campaign, the one with the wacky "neutral" units and hidden daemonettes. We were both trying to take a single objective, and each had 750 pt. armies It was everything we hoped it would be, and more. Here is what I took:

*Captain w/ power weapon, plasma pistol, jump pack
*Chaplain w/ power weapon + plasma pistol, jump pack
*Death Company x2 w/ jump packs
*Tactical Squad x5 w/ meltagun, in a heavy bolter razorback
*Assault Squad x5, in a rhino with upgrades
*Baal Predator

Dustin took:

*Farseer with Doom, Fortune, spirit stones, and assorted Eldar goodies
*Fire Dragons x9
*Fire Dragons x8
*Dire Avengers x10 w/ Exarch, power weapon, and shimmer shield
*Dire Avengers x10 w/ Exarch, power weapon, and shimmer shield

Per the special rules, I had the first turn but skipped it with everything in reserve (and everything arriving on turn 2, sort of like dawn of war deployment). Dustin started with one squad of dire avengers on the board, with the rest moving on from his table edge on turn one. This is what his deployment looked like:

And here are the rest of his fire dragons and the neutral orks:
My tanks stormed onto the board on turn 2, coming in from the side edge on area that counted as a "road". Captain Valentine and the other jump-packers were able to assault that turn, immediately throwing Dustin's plans out the window.

The game from then on was a slaughter of Dustin's infantry by the Captain and Chaplain, although Dustin rolled to take control of the Orks for a turn, and their Deffkopters killed both Death Company guys.
A lucky tank-shock with the command rhino sent the second squad of dire avengers running off the board. The fire dragons moved up and promptly melted down the command tank, and then charged the assault squad that came spilling out. Better to assault Marines than be assaulted by them. There was a lot of wackiness with the random neutral units. The Tau all retreated, although the Orks and daemonettes (once revealed) laid waste to the Kroot. The Demons tried to come after my razorback that was parked near the single objective in the game, but were righteously gunned down. Below you can see Dustin removing the slain daemons:
It then came down to the final close-combat brawl:
Good times...with plenty more to follow

Tuesday, August 4, 2009

Today is the day

Dustin arrives this morning shortly after 10 am.

We probably won't get to our first Warhammer game until this evening, as I think Dustin still needs to spray his Eldar tanks. Where better to do that than pool-side, relaxing with old friends?

The day has arrived...long live the king!

Saturday, August 1, 2009

Saturday Late Edition

So here is a shabby picture of the converted Daemonettes in-progress:
When I get a little closer to a finished paint job I will try to do some better pictures. For now, I just wanted to drop in a little progress report, since I said that I would yesterday but then was just too busy. Busy busy busy.

On an unrelated note, we are going to see the new Harry Potter today. Wizardry and Witchcraft, oh my!

Thursday, July 30, 2009

Demon Conversions for the Campaign with Dustin

If I have my 40k fluff right, then Slaanesh the chaos god was born at the moment known as "The Fall of the Eldar". It seems to me that it is fitting, then, to take some old Dark Eldar models (From the 3rd Ed. Box set?) and convert them into Daemonettes. Here are my six (six is the sacred number of Slaanesh) models assembled and ready for paint:



I will post some painted pictures tomorrow. I think the paint job will make them look more like daemonettes, and less like poorly-hacked-into Dark Eldar.

Tuesday, July 28, 2009

Busy, Busy, Busy

I have been so busy! I am trying to get all of my Warhammer stuff in order for the campaign when Dustin arrives, so that means not only working on my last few Marines (I am so tired of red, seriously), but also Tau and Kroot, Orks, and probably a few Demons which I will head out and buy today.

I have also been trying to throw together enough decent-looking terrain for our games so we can play at home. Of course we will play a lot at the store, because of their large tables, great terrain, friendly atmosphere, and other players just hanging out.

Also, with Dustin's last-minute switch from Imperial Guard to Eldar, and the fact that he is not bringing his Tyranids, I am re-working the campaign from top to bottom. We will still play with plenty of wacky special rules, no doubt made up on-the-fly by us for comedy's sake.

All this to do...entirely too much fun, don't you think?

Friday, July 24, 2009

Friday Unrelated Information

1. Dustin has chosen to go with Eldar as his new army, contrary to his earlier plans of Imperial Guard. He wanted the "Death Corps of Krieg" special Forge World Guard, and they were having shipping issues. He ordered his Eldar force today; something on the order of:

2 Farseer and 10 Warlock Seer Council mounted in a Wave Serpent grav tank
2 Dire Avenger squads(x12) mounted in Wave Serpents
3 Fire Dragon (x6) squads mounted in Falcon grav tanks

I am very excited to play, and I think that is a fairly solid "mechdar" (as mechanized Eldar are sometimes called) list. The weakness, which Dustin knows, is that there are only two scoring units.

2. We took the first ripe Tomato off the vine tonight. Soon we will eat it as part of a fancied-up grilled cheese sandwich.

3. Tomorrow is my 2nd Anniversary dating Better Living. I love you, honey! <3

Monday, July 20, 2009

A Brief Battle Report

Last Thursday I played a fun game against one of the store clerks, Matt (I think...maybe Mike?). He was playing Chaos Demons, a very close-combat oriented army. An interesting match-up, since my army is pretty close-combat oriented also. He won the roll for going first, but elected to let me do it (since this actually denies me a turn of shooting because demons all deep-strike). So here is what my deployment looked like:




















Essentially, a big "turtle" formation surrounding my dreadnoughts and death company with tanks. This was my first big mistake. Having played most recently against Tau and Eldar, with all of their fancy guns, I deployed in a way to try to protect my most potent assault units from shooting. However, demons don't do a lot of shooting and have problems penetrating armor anyway. So rather than protecting my good units, I have boxed them in.

Here is a picture of the demons after they materialized on the battlefield:





















Luckily, they couldn't do anything on the turn they arrived, except take a a few ineffective shots at me. In my second turn, I did manage to gun down the Lord of Change, that big blue-winged guy. Hooray! However, I also immobilized my command rhino trying to drive it through the woods. In the next turn, the demons were upon me:





















The Bloodthirster, that big red-winged demon, knocked out one of my dreadnoughts, and the lesser demons all scuttled up and began bashing on my tanks. My dreadnought on the right side of the picture couldn't fit through the gaps in my units and his, to get out and start smashing the weaker demons, so I charged the bloodthirster...also a mistake, as the greater demon first immobilized and then destroyed it. My final dreadnought was heading over to crush those flamer demons (the blue guys on the left), but due to the special powers of a certain demon called "The Changeling", my opponent got to fire one of my tanks instead of me, and he used it to immobilize the final dreadnought. I also made the mistake of committing Dante and the death company too early, where some terrible dice rolling on my part led them to an early demise. As things were rapidly going bad for me, I threw common sense to the wind and started to dismount my infantry, trying to kill smaller units of demons while I had the chance:





















Unfortunately, after taking down their targets, my infantry were wide open to getting swamped, which is exactly what happened to these guys and basically the entire army. Once the "blood-crushers", the demons riding "juggernauts of Khorne" made it into my lines, I was finished:




















So another defeat for me. I need to remember that different enemy armies will play differently. There was really no reason for me to "turtle up" like I did; it only kept my dreadnoughts out of the fight. Also, with a few wiser choices during the game and some better dice-rolling, I really could have pulled out a draw, as most of the demons spent literally the entire game bashing on my tanks, not bringing them down until the final turn. I really shouldn't have gotten greedy and dismounted my infantry, but given the situation, it was the only chance I had to take a few more demon units with me. Actually, more individual demons were killed by the tanks they were bashing on exploding than by me shooting or assaulting them. That is pretty sad. But oh well, you live and you learn!

Thursday, July 16, 2009

Cast of characters in my 40k army, Part 3: the Dreadnoughts

The thing that really makes my army "scary" to opponent is the three Venerable Furioso Death Company Dreadnoughts. These three models contain most of the killing potential in my army. As such, they are always a priority target for the enemy, and I try to shield them behind my tanks or terrain for as long as possible. Of course, they are all named and have a little back-story.






















REDEMPTOR -
Once a Chaplain, Brother Redepmtor led one of the largest Death Companies ever assembled in the Second Battle for Armageddon. This massive formation of blood-crazed Marines smashed into the Ork flank, disrupting their lines and delaying the Ork capture of Hades Hive. None of the Marines survived, except Redemptor...his broken body consumed by the Black Rage, he was entombed in a dreadnought sarcophagus so that he could continue to battle the enemies of humanity.























RESURGAM -
One of the oldest Death Company Dreadnoughts, no elder or record identifies the true name of this battle-brother who has served his chapter for millennia. He is known only as Resurgam, meaning "I shall rise again". In countless battles, his dreadnought body has been all but annihilated, only to rise up once more, tearing his would-be slayers limb from limb.























ALLISON VALENTINE -
Over 300 years ago, Allison Valentine was serving as a Sister of Battle to bring glory to the House of Valentine. But, in a combined action with the Blood Angels chapter, she was overcome with the Black Rage. The Blood Angels believed this to be a miracle, as no one outside their chapter and without their gene-seed had ever fallen to the visions of the Black Rage. They immediately encased the dying woman in a suit of dreadnought armor, so she might live on. The Ecclesiarchy and Allison's fellow Battle-sisters were dubious, suspecting the taint of Chaos rather than a miracle. It was this event that forced young Jonas Valentine into exile. Now, Brother and Sister fight alongside one another; she in the un-death of a dreadnought, he with the pronounced longevity of the Blood Angels. Continuing suspicion of Chaos taint is why Inquisition forces accompany the II MARS detachment, ever watchful of some sign that the Valentines are in fact agents of darkness.

Tuesday, July 14, 2009

Thoughts on my 40k army

LinkSo...I am kind of at an impasse with my 40k Blood Angels army. I currently have it set up for 2050 points for the third Mind Games tournament coming up in August. The list I have worked out is roughly:

Dante, Lord of Blood Angels
Death Company w/ jump packs x4

Venerable Death Company Dreadnoughts x3

Ten-man tactical squad mounted in a rhino x2
Five-man tactical squad mounted in a razorback
Five-man assault squad mounted in a rhino, accompanied by Brother Corbulo

Predator tank with autocannon and heavy bolters
Baal Predators x2

I have played a couple of games with this army, where it performed much better than my previous army lists. Still, the thoughts that other players have had is that Dante is just too expensive in points (200) for what he does (which is a lot). Also, once Dante is down and no longer giving his fantastic bonuses to everyone around him, the army kind of starts to fall apart. Also, Corbulo is the one preventing the death company guys and death company dreadnoughts from running all over the place with compulsory "rage" moves. Having him mounted in a tank (I can't give him a jump pack) tends to make the army unwieldy, and eventually some of the death company stuff gets outside his control range and has to make their compulsory moves. There have been suggestions that I take a regular Chaplain or the special character Lemartes (who comes with a jump pack) to control my death company stuff and drop Corbulo. Still, I think that having Corbulo mounted in the command tank makes him very survivable, whereas a jump-packing Chaplain tends to just get gunned down (which is what happened in my games in the previous two tournaments).

So I don't really know what to do...keep my list the way it is and refine my tactics to better shield Dante, and make better use of his and Corbulo's special bonuses? Or take those two characters out and use the points on something else? The only thing I can think to do would be to drop Dante and use those 200 points on some Witch Hunter allies; most likely just some extra troops choices. But then...no super-over-the-top Dante bonuses. Also, I have almost completely painted everything for the list in its current state. I would have to buy and model up those witch hunters...which is a giant pain.

So I am thinking...I will keep the list as-is, and try to get in a few more games where I will work to keep Dante better protected until he makes contact with the enemy, and also keep the army together. I generally split the army, with a main thrust containing all of my goodies, and one predator, the razorback, and maybe another unit or two sitting back to shoot. I think that I would fair better if everything was just together, in a single big armored column that advanced on the enemy. I would be very vulnerable at that point to big template weapons, but since everyone BUT Dante and the death company are mounted in tanks, generally a big template weapon is still only going to destroy a single tank.

Decisions, decisions....

Friday, July 10, 2009

Friday Unrelated Information

1. The Peoples' Market is really booked up for music this weekend! We have Misty Rivers scheduled for a long set in the morning, Jose Banillo and everybody from Lutheran Community Services, and Didjeridan may even be there to play his didjeridoo. Of course the house band, Rick, Tiffin, Patrick, and myself will likely play throughout the day. We also have a neat workshop scheduled that day on electric vehicles, starting at 12:30.

2. This weekend, I am going to the Utah Delta Epsion Chi (ΔEX or "DEX") State Officer Retreat. We have a whole day of leadership classes, teambuilding exercises, and the good stuff: decision making. I also get to report on my progress towards starting a ΔEX chapter at Westminster College, where I start as a junior this fall. Woot!

3. I have been talking about the Tau from Warhammer 40k on here, and I think that there may be some unfamiliar readers out there. The Tau are an alien empire in the distant future of the fictional (obviously) Warhammer 40,000 Universe. They control a small but dense piece of space, far from Terra and at the fringe of the Imperium of Man. The Tau have absorbed other species from planets in their empire, all working for "The Greater Good", and have a technology level far beyond that of humans. Consequently, in the game they have many of the best weapons around, and many ways to apply special bonuses to their shooting. As my Blood Angels army is fairly focused on close assault, the Tau get to shoot me up as I try to advance on them, and are usually able to out-maneuver me and delay my assault for several turns if not the whole game. Below is a picture of Josh-from-the-game-store's Tau, from the most recent tournament:





















...and here is a picture from the game, with one of the Tau "Piranhas" advancing on my tactical marines:





















In the game, I eventually shot down both piranhas with that big gun one of my guys is toting, a "multi-melta". However, Josh's Kroot eventually came and took this position over, in what I think was the critical objective that caused me to lose instead of draw. What is a Kroot, you ask? Kroot are one of the main alien species that has joined the Tau empire. I don't have any pictures of Josh's excellently painted Kroot, but here is a picture of mine (they are the guys on the right):




















Okay, folks...have a good weekend! Valentine out.

Thursday, July 2, 2009

Feeling Lazy...

I have several errands to run today, and so I am feeling kind of lazy when it comes to blogging. So, I will just share a few nice 40k images with you all. Better stuff tomorrow.

The first is a picture from the last 40k tournament I played in, wherein Stelek's demons have laid waste to one flank of my army. Yikes! Luckily, I laid waste to the other flank of HIS army, then ran away for a nice fair-and square draw. Very nicely painted demons.

























The second picture is of my small Tau force, looking cool in some ruins in a picture I sent to Dustin to keep him motivated (warhammer-style) while he was in Iraq:
























That is all for today, folks. Valentine out.

Tuesday, June 30, 2009

Narrative Campaign

So, when Dustin comes to visit a large chunk of our time is going to be devoted to 40k. Since we are both total fluff-heads (we love Necromunda because of its Role Playing Game qualities), I am working on a narrative campaign for us to play using pretty much every painted model we have. There will be five missions, based loosely around the idea that Tyranids have landed on planet Deseret (*wink*), and Imperial forces as well as locals (Orks and Tau) are responding to the Tyranid invasion.

Here is a rough outline of the five games:

GAME #1: 1 objective, + neutral Orks & Tau. This is a crazy, silly game to help Dustin and I both get up to speed on our 5th Edition rules...and also just be crazy and silly! Dustin will have a 750 point Tyranid swarm, and I will have a 750 pt. Blood Angels armored convoy. There are also Orks and Tau that start on the board, and after our turns, I roll to see what silly thing the Tau do and Dustin rolls to see what silly thing the Orks do. There is even a potential for Dustin to roll well and gain control of the Orks for the rest of the game. There is only one objective we are fighting over, using Stelek's modified objective rules. Below is my VASSAL diagram of the game 1 deployment:





GAME #2: All of Dustin's Tyranids VS my Marines, in the ruined outskirts of town. D3+2 objectives, long table edge deployment just like a standard game in the rulebook. No crazy special rules (although we may still use the modified objectives rules), EXCEPT: If any of my named characters or his Hive Tyrants are killed in this game, they cannot be used in the big final battle.

GAME #3: Dustin's Imperial Guard and my marines (played by Dustin) VS Tau and Orks, played by me. Dustin is rushing in his "R&R" time before he gets leave to paint up a small I.G. army, so in this game he can test it out. We also thought it would be fun to let him have a few of my Marines just so he can play around with them and boost the points of his I.G. force. We'll probably play a standard mission from the rulebook, with all those random dice rolls for game type and deployment. The weird allies (Orks and Tau? For the Greater Good?) is enough wackiness for this game.


GAME# 4: Dustin and I team up to form like a 3500 or 4000 point Marine/I.G. joint force to play some guys at the store, and it ties in to our campaign somehow. Hope we can find some willing opponents!

GAME #5: The nids are just too much....all of Dustin's Tyranids, plus many "infected" Tau and I.G. VS. a bunch of my Marines with a few Witch Hunters or I.G. heavy weapons teams...there is a breach in the city walls...only if it holds can the civilians be evacuated before the planet is virus bombed into oblivion! Of course, we will make up some fun siege rules.

So that is pretty much the plan. It is a work in progress. I hope Dustin enjoys it.