Tuesday, June 30, 2009

Narrative Campaign

So, when Dustin comes to visit a large chunk of our time is going to be devoted to 40k. Since we are both total fluff-heads (we love Necromunda because of its Role Playing Game qualities), I am working on a narrative campaign for us to play using pretty much every painted model we have. There will be five missions, based loosely around the idea that Tyranids have landed on planet Deseret (*wink*), and Imperial forces as well as locals (Orks and Tau) are responding to the Tyranid invasion.

Here is a rough outline of the five games:

GAME #1: 1 objective, + neutral Orks & Tau. This is a crazy, silly game to help Dustin and I both get up to speed on our 5th Edition rules...and also just be crazy and silly! Dustin will have a 750 point Tyranid swarm, and I will have a 750 pt. Blood Angels armored convoy. There are also Orks and Tau that start on the board, and after our turns, I roll to see what silly thing the Tau do and Dustin rolls to see what silly thing the Orks do. There is even a potential for Dustin to roll well and gain control of the Orks for the rest of the game. There is only one objective we are fighting over, using Stelek's modified objective rules. Below is my VASSAL diagram of the game 1 deployment:

GAME #2: All of Dustin's Tyranids VS my Marines, in the ruined outskirts of town. D3+2 objectives, long table edge deployment just like a standard game in the rulebook. No crazy special rules (although we may still use the modified objectives rules), EXCEPT: If any of my named characters or his Hive Tyrants are killed in this game, they cannot be used in the big final battle.

GAME #3: Dustin's Imperial Guard and my marines (played by Dustin) VS Tau and Orks, played by me. Dustin is rushing in his "R&R" time before he gets leave to paint up a small I.G. army, so in this game he can test it out. We also thought it would be fun to let him have a few of my Marines just so he can play around with them and boost the points of his I.G. force. We'll probably play a standard mission from the rulebook, with all those random dice rolls for game type and deployment. The weird allies (Orks and Tau? For the Greater Good?) is enough wackiness for this game.

GAME# 4: Dustin and I team up to form like a 3500 or 4000 point Marine/I.G. joint force to play some guys at the store, and it ties in to our campaign somehow. Hope we can find some willing opponents!

GAME #5: The nids are just too much....all of Dustin's Tyranids, plus many "infected" Tau and I.G. VS. a bunch of my Marines with a few Witch Hunters or I.G. heavy weapons teams...there is a breach in the city walls...only if it holds can the civilians be evacuated before the planet is virus bombed into oblivion! Of course, we will make up some fun siege rules.

So that is pretty much the plan. It is a work in progress. I hope Dustin enjoys it.

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